Wrestling 101


Welcome to Wrestling 101 at Staples High School

 We hope you try out this sport and grow to love it!

 
Jumping in can be scary, but that feeling will soon pass. Everyone has to start somewhere and it’s never too late…Two of our 2018-19 Captains' (JC Montoni and George Harrington) only started wrestling their sophomore year at SHS.
Last season our Head Captain, JC Montoni won almost 30 matches and Captain, George Harrington won over 40. Harrington ended his season as LL CT State Champion. Harrington also juggles football and rugby alongside wrestling. 
 
SHS wrestling started to unravel a bit in 2015, but when prior Head Coach Jesse Koproski stepped in, it began to recover. Koproski sowed the seeds for what we are growing now. This season we will continue to grow the SHS wrestling program, with 2 new assistant coaches (Paulo Freitas & Alex Kappel) under the leadership of our new Head Coach, Fred Mills.
 
The best way to learn about the wrestling program is to read a little here and then just jump right in. That’s what JC and George did less than 2 years ago. There are many resources available to help you and your family better understand and fall in love with this life-changing sport. We have great captains and parents that are on hand to answer questions and get you or your child started. Our coaching staff is also available to help you. Beyond the Staples Athletics Department we have a wonderful network of local coaches and alumni that are happy to answer any questions and discuss any concerns that you might have; Art Shad, Terry Brannigan, Braden Atwood, John Chacho…just to name a few. You will also, meet and interact with our Mat Men along the way.
 
We would also like to direct you to the "In The News” section of this site where you can find media and interesting articles about the positive impact that wrestling can have both on and off the mat. 
 
We will be updating content on this page, but here is a glimpse into the world of Staples High School Wrestling to get you starter.
 

General Information


Wrestling is a very simple sport in its conception but extremely intricate and precise in execution. Simplicity diminishes even more when you realize that there are different types of wrestling (just like there are many different types of martial arts). All of them have their own specific rules, but generally are the same in their format. The type of wrestling that high school wrestlers take part in is called “Folkstyle Wrestling”.

Wrestling Teams:
Just like many other sports, a team only has so many spots available for competition. Wrestling is no different. There are 14 weight classes and we will have both a Varsity and JV teams that will wrestle at the same events.
Weight Classes: 106, 113, 120, 126, 132, 138, 145, 152, 160, 170, 182, 195, 220, 285
Sometime before the match begins, the coaches do a “random draw” (normally with cards) to determine at what weight class the dual will begin. Then at the appointed time, the dual will begin.
The Match:
A wrestling match is six minutes in length (three, two-minute periods) with two exceptions:
  1. Someone is pinned during the match.
  2. The match is tied at the end of six minutes.
  3. When a wrestler is up by 15 or more points.
At the beginning of each match, both wrestlers come together at the middle of the circle, each with one foot on their respective lines, shake hands and wait for the referee’s whistle. That starting position is called the neutral position where neither man has control and both are standing up. At the start of other periods the wrestlers take turns choosing what positions they would like to begin at: neutral, top or bottom. If a wrestler chooses the top position, he is in control. If the wrestler chooses to start on the bottom, he is in a defensive position and has to work to get to a neutral position (standing up) or a position where he is in control(reversal).

Individual Scoring:
During the match, a wrestler can score points from many positions in many different ways.

Takedown: (2 points) When the wrestlers are in neutral position, one of the wrestlers will get his opponent to the mat and gain control. Control normally means that the wrestler is behind his opponent and in control of his hips.

Escape: (1 point) If a wrestler is in the bottom position and moves in such a way to get away from his opponent back to neutral position, he is awarded one point for an escape.

Reversal: (2 points) If a wrestler in the bottom position moves in such a way to gain control of his opponent without first going to neutral, he is awarded a reversal. This can occur while the wrestlers are on the mat or from standing.

Near Fall: (2 or 3 points) Points for a near fall are awarded when a wrestler has control of his opponent in a near pinning position. Generally, if the shoulders are within four inches of the mat, the referee will begin to count. If two seconds are counted, the wrestler earns two points, but if the referee counts for a full five seconds, the wrestler will earn the three point near fall.

If the match is tied after three, two-minute periods, there is a one-minute overtime period from the neutral position. If the match is still tied, one more overtime period is wrestled. This period is 30 seconds and the referee will flip a coin to determine who gets the choice of position. The wrestler will choose top or bottom. If he chooses the top position, he must not allow the bottom man to score any points. If the bottom man scores any points, he is automatically the winner. If the top man keeps him from scoring for 30 seconds or scores on his opponent, he is declared the winner.

Team Scoring:

When a match ends, each team is awarded points for each wrestlers type of win.
Fall (pin) or Forfeit: (6 points) If a wrestler pins (holds both shoulders to the mat) his opponent during the match, the wrestler’s team will receive six points. If the opposing team does not have a wrestler for that weight class and the other team does, that team automatically receives six points for the forfeit.

Technical Fall: (5 points) If a wrestler is fifteen points ahead during any point in a match, the match stops and the winner’s team receives five points.

Major Decision: (4 points) If time expires and a wrestler is winning by eight to fourteen points, the wrestler’s team will receive four points.

Decision: (3 points) If time expires and a wrestler is winning by one to seven points, the wrestler’s team will receive three points.

Illegal Holds and Infractions:

Slam: Lifting and returning an opponent to the mat with unnecessary force.


Hammerlock: Pulling an opponent’s arm too high on his back or away from his back.


Full Nelson: Locking arms under both arms of an opponent and locking hands behind his head Stalling: if the top man makes no effort towards working on a pin or the bottom man makes no effort to reverse the situation, the wrestler will first be warned for stalling and then penalized points.


Locked Hands: A wrestler may only lock hands from a standing position or from a position on the mat as long as a leg or arm is encircled as well.


Unnecessary Roughness: Involves physical acts that occur during a match that includes any act that exceeds normal aggressiveness. Examples might include a forceful cross-face, forceful trip, throwing an elbow in a punishing way. This can become flagrant misconduct.
 
Unsportsmanlike Conduct: Involves physical or nonphysical acts before, during or after a match. Examples might be failing to comply with a referee’s instructions, swearing, taunting, spitting, throwing headgear, pushing, shoving, intimidation... etc. This also can become flagrant misconduct.
 
Flagrant Misconduct: Involves physical or nonphysical acts before, during or after a match that is serious enough to disqualify a contestant from a match. Examples are: striking, butting, elbowing, or kicking an opponent.
 

 

What is a Wrecker?


The Wrecker is the mascot for Staples High School. He is a caricature of a construction worker wearing a hard hat, who has arms as big a tree, and a chin to match! He holds a wrecking bar in his left hand and a sledgehammer in his right. He was designed by Staples graduate Tom Wall in 1980.

Prior to the 1920's, Staples High School teams were known as the Minutemen. A logical name for a town known for it's part in the Revolutionary War. However all of that changed in the 1920's.
At that time, Norwalk High School was having a great undefeated season on the gridiron. They specifically chose Staples to play during their Homecoming game, knowing that Staples was an 'easy' win. Unfortunately for Norwalk, the Staples football team came in and crushed the 'undefeated' team. Headlines the following day read, "Staples High Wrecks Norwalk's Homecoming!"
Since that time, Staples High School teams have been known as THE WRECKERS!
 

Staples High School Alma Mater


Until it's re-discovery in 2003, students and faculty did not believe that Staples had an alma mater song. During the creation of the 2002-2003 Yearbook, the staff found a copy of our song in the 1937 Stapelite. The following lyrics can be sung to the traditional alma mater melody.
 

Hail Staples


Friendly ties can never be broken, formed at Staples Hi,
for surpassing wealth unspoken, They'll forever lie.

Lift the chorus, sing her praises, Over hill and dale;
Hail to thee, our dear old High School, Staples hail all hail.
When our High School days are over, And our ways shall part,
Still by thee we'll be united. Still be one in heart.

Lift the chorus, sing her praises, Over hill and dale;
Hail to thee, our dear old High School, Staples hail all hail.